![]() In the room you will find a container with a soul and few levers. You won't gain anything from any of the above actions. You can also attack him, he is pretty weak. If you convince him to leave the room, he will explode after a while. You can give him 500 pieces of gold and he will leave you be. Inside the room you will find a broken construct. The latter can be found in a chest in the armory (M8,4). To get inside you will require 10 Mechanics points or the proper key. ![]() You will also add Devil of Caroc to your party here. You will complete one of the main quests here - The recluse of the White March. At the end of the road you will meet Galvino - an eccentric animant who lives under the dwarven fortress since years. The workshop is a quite large complex of corridors and rooms filled with enemy constructs and traps. The road to it leads through the small location called Galvino's cabin. How have you tested? The increase isn't displayed on the character's screen, but if you check the actual damage you do you should see the increase (unless it was changed in a recent patch).Galvino's workshop is Durgan's battery sub location. So I know this is an older post but I've just tested Heart of the Storm with Sagani and Stormcaller and Heart of the Storm does nothing to Stormcaller's damage. If it would have burn/crush instead it would work. It has crush/burn and therefore doesn't work with Scion of Flame. Note that it doesn't work with weapons which preferably do physical damage plus elemental damage - like Durance's Staff. It's always +20% with Heart of the Storm. It doesn't matter if it does shock or pierce damage when it hits an enemy. Stormcaller for example will do +20% damage if you take Heart of the Storm. ![]() It doesn't matter which damage type gets applied in the end. Firebrand) or preferably do elemental damage plus physical damage (like Stormcaller or Bittercut) get +20% base weapon damage mod (like Savage Attack does, but without the ACC malus of course) from the fitting talent. All weapons which do elemental damage only (e.g. Sadly, Clear Out and Charge (fighter) don't work like that. Maybe there's more that I can't remember right now. Spell chances as well as on-crit effects work with most AoE or multiple-hit abilities: Torment's Reach (monk) will hit multiple enemies and influence proc chance as well as Carnage (barbarian), Blast & Citzal's Spirit Lance (wizard), Driving Flight and Twinned Arrow (ranger). Those abilitites also work with other ranged spell chance items lite The Golden Gaze by the way. With Stormcaller, you want to fire fast (you can take Outlander's Frenzy to compensate the loss of Swift Aim which doesn't work with Twinned Arrows) plus Gauntlets of Swift Action AND use Driving Flight and Twinned Arrows. So basically you will rise the proc chance from 10% per shot to ~35% per shot if there's more than one enemy in range. All hits that occur will not only count towards the proc chance but will also trigger Stunning Shots and cause the shock DR reduction as well. Both work together - so you will generate four hits with one shot: Two Arrows will fly towards the initiual target and both will hit another enemy that stands behind the initial target. Driving Flight lets you hit two enemies with one arrow while Twinned Arrow lets you hit one enemy with two arrows. Stormcaller procs more often with Driving Flight and Twinned Arrows. ![]() Just respec for it)ĥ - Stalker's Link (Free accuracy bonus plus it becomes fantastic if you can find a Stalker's Torc)Ħ - Merciless Companion (With this and the other pet damage buffs, your pet should now be damage dealing king)Ĩ - Weapon Focus: Noble (I used to go Peasant and just smack things with a Quarterstaff for Pierce immunes, looking at it though, the Rod/Scepter thing definitely seems like a better idea)ĩ - Wounding Shot (Defensive Bond is also a good option, especially for Cragholdt)ġ2 - Marksman (You could take it earlier if you wanted, I just prefer boosting the pet early on rather than the Ranger)ġ4 - Faithful Companion (You could take it earlier if you wanted, the pet is dangerous when dominated) Edited Novemby Wolken3156 1 - Marked Prey (Free bonus damage once per encounter on one enemy is quite nice, its also a good way to have a Ranger and their pet burst down one dangerous target)Ģ - Resilient Companion (Extremely important to help the pet survive the front lines)ģ - Predator's Sense (Vicious Aim or Swift Aim is better if you're not at level 13. ![]()
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